Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Tuesday, 29 May 2012

Free:// Original Thunderstone Card Game Print and Play

Just spotted that AEG are giving away the original Thunderstone card game as a free print and play PDF. The cards have been updated to the new format too which is nice.

If you've not played it, it's a great, fantasy deck builder and works really well as a solitaire game. Worth checking out if you have the card and ink.

Earlier this year, we had a lot of success releasing our new set of Legend of the Five Rings cards in an introductory print and play. Fans loved being able to download tournament legal card sets.
We loved it too. We loved it so much, we brought it back–for Thunderstone.
Now for the first time, you can download the heroes, monsters, and village cards from the first Thunderstone set, the one that started it all, absolutely FREE. Download the promo sheet and get started here.

These cards are updated to the Thunderstone Advance standard, and the art has been “remastered” for this print and play edition. Check out more samples under the jump!

Wednesday, 28 March 2012

Thoughts:// Doctor Who: Solitaire Story Game

In a bit of a Doctor Who mood, I've always had a soft spot for our particularly British slice of fantasy, I find it hard calling it science fiction but I guess that label fits for TV purposes.

I've always thought the whoniverse would make a great setting for solitaire adventures, since the adventures can go anywhere in time and space which gives plenty of scope for random creativity. Seems I wasn't the only one, in 2009 a chap named Simon Cogan released the free Doctor Who: Solitaire Story Game into the wild, and it has been not so gradually expanded over the last few years to contain a huge amount of material. It really is a labour of love from an obvious fan of the series, the amount of work that has gone into these books and expansions is quite unbelievable for what is a freely available game.



I'm not going to go into much detail here, but to give you an idea...

It's a numbered paragraph system split across four core books, rules, adventures, enemies, and events. During the game you will go to locations in the adventure book, perform one of a number of actions, roll for encounters which may lead you to the event book, or to a fight using the enemy book, you'll resolve plots to complete adventures, meet characters, gain and lose companions, and that's just what I can remember right at the moment. If you ever played the old game Barbarian Prince, you may see some similarities since I think there is some connection there at least in inspiration. The rules book will lead you through the system, but there is a great community at the game's yahoo group if you do need to ask any questions.

The game can be played using just those four core books, some d6 dice, and pencil and paper; although I've taken to using PDFs on my computer, dicetool, and Microsoft Onenote for this sort of thing so I may do that to speed things up a little.

Next post on this will be some sort of session report or review, and since I'm on a Doctor Who kick there are a couple of other ideas I have floating around so they may turn up too.

Wednesday, 5 October 2011

Initial Impressions:// Mytherian Heroic Fantasy & The Goblin Skullkeeps of Rendaria

Have been incredibly busy lately but life appears to be returning to normal so hopefully I'll be getting some more reviews and things up here over the next few weeks.

First up is just a few initial impressions of Mytherian Heroic Fantasy, a pen and paper RPG for 1-6 players along with the first adventure setting for it, The Goblin Skullkeeps of Rendaria.

I first spotted this over at the solitaire gaming Solo Nexus blog, and I'm always interested in RPGs with solitaire mechanics, so I bought a copy as soon as it was available as a PDF.  I'm only now finding a little time to look into it and hopefully I'll get a play in and review or session report up. The author Erik Goodwyn has kindly released everything required as reasonably priced PDFs, and you can find those plus the hard copies over at Lulu. 

First is Mytherian Heroic Fantasy: Rules of Play, Perils and Treasures weighing in at a hefty 211 pages, you really do get plenty to read for your money. It has to be said the sheer amount of detail and data contained within is pretty impressive for product like this, there are some extensive tables and lists which leads me to believe that there is a fair amount of replayability to be had here.

The general layout and design is great too, it's clear, well written and the illustrations whilst mostly public domain are well chosen, and help set the mood for heroic adventure. Actually I really like some of the illustrations and I'm going to have to hunt some of them down, Erik has done a great job on finding and editing suitable stuff.

It looks like character creation is a straightforward affair, with a number of takes on classic fantasy heroes 
from the pious Sylmaran Paladin, to the boastful
Brendanian Blackwolf Knight, to the deadly Avithainian Ronin, the crafty Velian Ranger, the mysterious Londruinic Knight, the proud Sathenite Warrior and the mighty Svoedic Viking. 
Each comes with a small history, starting stats, items and one of those previously mentioned extensive lists of skills to choose from. It's great detail and Erik has obviously been working on this world for a long time, it really helps to create an interesting world to play in. The damage system is nice and simple too with everything having six wounds, but obviously some things are much harder to wound than others. As the author points out this makes wound tracking easy since a single die can be used for each character in combat.

Next is a section on magic or sorcery which Iv'e only skimmed over, and I don't have much to say on it yet. It does again have a nice long list, this time of spells available. I'm starting to think this game could really benefit from some cards to replace those lists, something I may look into if I enjoy it.

After that we have an explantion of how the adventure is played. On a brief read through it plays out like an RPG board game. You can move, explore new tiles, search for treasure and hidden exits, and of course encounter enemies and engage in combat. There is a neat looking system for wandering foes, using a number of warning dice which track enemies which might be getting closer until they attack.

The combat section is pretty meaty and I've only skimmed it, but it looks like there are a number of choices that can be made.

There is also a section on winning or losing and what happens next, like character advancement. Plus rules for a confrontational version of the game where one player takes on the role of an 'evil GM' and controls the enemies in order to beat the other players.

The second half of the book 'Perils & Treasures' contains what look like a set of campaign rules for stringing adventure together, and providing a load of city events and items to buy, plus some huge tables to roll on for random treasure.

The second PDF The Goblin Skullkeeps of Rendaria contains the setting for the first published adventure. This is required to play the game and contains the tiles to print, though you'll need to supply your own dice and miniatures or tokens. It's a shorter PDF at only 85 pages but it's pretty packed with events and enemies for the adventure. The board pieces could be more printer friendly, some contain large areas of black and they are quite big and one per page too. I've been doing a little photoshop work to try and create something a little smaller and I noticed they are not all the same size either.

Anyway this is all much longer and rambling than I intended. I think I'll give it a play and get some sort of session report up which will probably be more use than a review retreading the same ground.

Initial impressions...looks good, but I need to get it on the table and see how it plays. Great looking product for an independently produced game though. I really do think this would do better on RPGNow/DriveThruRPG though, Lulu isn't the best marketplace for this sort of thing.

Tuesday, 8 June 2010

News:// Free Doctor Who Game From the BBC - City of the Daleks

OK so maybe starting a new blog the week my baby daughter decides to develop a habit of screaming all day with trapped wind probably wasn't the best idea. Typing is pretty hard whilst holding a writhing, yelling infant most of the day but she appears to have worn herself out, providing me with a couple of hours of peace. So what to do...apart from posting here? Well I was about to pick up a book when I remembered seeing an advert for the Doctor Who games, so I checked the BBC website and it appears the first episode has finally launched.

The BBC had mentioned releasing a set of free game episodes based on Doctor Who quite a while ago so I'd been keeping an eye out for them. I've only had a very quick play and they seem like a lot of fun for what is a free game, certainly better than most game give-aways and compared to other Doctor Who games, well are there any?

I have a soft spot for Doctor Who, it's silly, it makes almost no sense if you even scratch the surface of the plots but it's fun and so very British and I love it. So I'm off to play a bit more while I can.