First up is just a few initial impressions of Mytherian Heroic Fantasy, a pen and paper RPG for 1-6 players along with the first adventure setting for it, The Goblin Skullkeeps of Rendaria.
I first spotted this over at the solitaire gaming Solo Nexus blog, and I'm always interested in RPGs with solitaire mechanics, so I bought a copy as soon as it was available as a PDF. I'm only now finding a little time to look into it and hopefully I'll get a play in and review or session report up. The author Erik Goodwyn has kindly released everything required as reasonably priced PDFs, and you can find those plus the hard copies over at Lulu.
First is Mytherian Heroic Fantasy: Rules of Play, Perils and Treasures weighing in at a hefty 211 pages, you really do get plenty to read for your money. It has to be said the sheer amount of detail and data contained within is pretty impressive for product like this, there are some extensive tables and lists which leads me to believe that there is a fair amount of replayability to be had here.
The general layout and design is great too, it's clear, well written and the illustrations whilst mostly public domain are well chosen, and help set the mood for heroic adventure. Actually I really like some of the illustrations and I'm going to have to hunt some of them down, Erik has done a great job on finding and editing suitable stuff.
It looks like character creation is a straightforward affair, with a number of takes on classic fantasy heroes
from the pious Sylmaran Paladin, to the boastfulEach comes with a small history, starting stats, items and one of those previously mentioned extensive lists of skills to choose from. It's great detail and Erik has obviously been working on this world for a long time, it really helps to create an interesting world to play in. The damage system is nice and simple too with everything having six wounds, but obviously some things are much harder to wound than others. As the author points out this makes wound tracking easy since a single die can be used for each character in combat.
Brendanian Blackwolf Knight, to the deadly Avithainian Ronin, the crafty Velian Ranger, the mysterious Londruinic Knight, the proud Sathenite Warrior and the mighty Svoedic Viking.
Next is a section on magic or sorcery which Iv'e only skimmed over, and I don't have much to say on it yet. It does again have a nice long list, this time of spells available. I'm starting to think this game could really benefit from some cards to replace those lists, something I may look into if I enjoy it.
After that we have an explantion of how the adventure is played. On a brief read through it plays out like an RPG board game. You can move, explore new tiles, search for treasure and hidden exits, and of course encounter enemies and engage in combat. There is a neat looking system for wandering foes, using a number of warning dice which track enemies which might be getting closer until they attack.
The combat section is pretty meaty and I've only skimmed it, but it looks like there are a number of choices that can be made.
There is also a section on winning or losing and what happens next, like character advancement. Plus rules for a confrontational version of the game where one player takes on the role of an 'evil GM' and controls the enemies in order to beat the other players.
The second half of the book 'Perils & Treasures' contains what look like a set of campaign rules for stringing adventure together, and providing a load of city events and items to buy, plus some huge tables to roll on for random treasure.
The second PDF The Goblin Skullkeeps of Rendaria contains the setting for the first published adventure. This is required to play the game and contains the tiles to print, though you'll need to supply your own dice and miniatures or tokens. It's a shorter PDF at only 85 pages but it's pretty packed with events and enemies for the adventure. The board pieces could be more printer friendly, some contain large areas of black and they are quite big and one per page too. I've been doing a little photoshop work to try and create something a little smaller and I noticed they are not all the same size either.
Anyway this is all much longer and rambling than I intended. I think I'll give it a play and get some sort of session report up which will probably be more use than a review retreading the same ground.
Initial impressions...looks good, but I need to get it on the table and see how it plays. Great looking product for an independently produced game though. I really do think this would do better on RPGNow/DriveThruRPG though, Lulu isn't the best marketplace for this sort of thing.
I won't lie, the game itself is quite fun. I was actually one of the play testers for years. Unfortunately my wife and I had a falling out with the family and were nixed from any kind of credit. Dr. Goodwyn has been working on this game since he was in his teens. and it seems to have come together nicely. My wife and I started playing again this past year. Now to see if I can recreate/surpass my old Velian Ranger.
ReplyDeleteExactly who are you?
ReplyDeleteHi, this is Erik--we have had many play testers over the years, and though there have been some disagreements and such over the years, I have tried to go out of my way to include credit where credit is due. Unfortunately, the above poster did not mention his name, and we can't figure out who this is. If you could tell us your name, I'd be happy to give you credit, no matter what might have happened in the past. We have been playing this game since 1998; a lot has happened since then :). So whatever the issues have been, please let us know who you are and I'll be glad to put your name in the book as I am preparing a brand new updated version to go along with the newest expansion: Araxandros, the Desert Temple.
ReplyDelete